{{weapons.ActiveWeapon.Name}}
Display Base Stats
Trigger {{weapons.ActiveWeapon.FiringMode.Name}}
Magazine {{weapons.ActiveWeapon.BaseMagazineSize | number : 0}} ▸ {{weapons.ActiveWeapon.MagazineSize | number : 0}}
Reload {{weapons.ActiveWeapon.BaseReloadDuration | number : 1}} ▸ {{weapons.ActiveWeapon.ReloadDuration | number : 1}}
Fire Rate {{weapons.ActiveWeapon.BaseFireRate | number : 1}} ▸ {{weapons.ActiveWeapon.FireRate | number : 1}}
Charge Delay {{weapons.ActiveWeapon.BaseChargeDelay | number : 1}} ▸ {{weapons.ActiveWeapon.ChargeDelay | number : 1}}
Critical Chance {{weapons.ActiveWeapon.BaseCriticalChance*100 | number : 1}}% ▸ {{weapons.ActiveWeapon.CriticalChance*100 | number : 1}}%
Critical Multiplier {{weapons.ActiveWeapon.BaseCriticalMultiplier | number : 1}}x ▸ {{weapons.ActiveWeapon.CriticalMultiplier | number : 1}}x
Status Chance {{weapons.ActiveWeapon.BaseStatusChance*100 | number : 1}}% ▸ {{weapons.ActiveWeapon.StatusChance*100 | number : 1}}%
Contact Attack
Multishot {{1 | number : 1}} ▸ {{weapons.ActiveWeapon.Pellets / weapons.ActiveWeapon.BasePellets | number : 1}}
Pellets {{weapons.ActiveWeapon.BasePellets | number : 1}} ▸ {{weapons.ActiveWeapon.Pellets | number : 1}}
{{damage.Name}} {{damage.BaseValue | number : 1}} ▸ {{damage.Value | number : 1}}
Area Attack
Duration {{residual.Duration-0+1 | number : 0}} hits / {{residual.Duration | number : 1}}s
Critical Chance {{residual.BaseOverrideCriticalChance*100 | number : 1}}% ▸ {{weapons.ActiveWeapon.OverrideCriticalChance*100 | number : 1}}%
Critical Multiplier {{residual.BaseOverrideCriticalMultiplier*100 | number : 1}}% ▸ {{weapons.ActiveWeapon.OverrideCriticalMultiplier*100 | number : 1}}%
Status Chance {{residual.BaseOverrideStatusChance*100 | number : 1}}% ▸ {{weapons.ActiveWeapon.OverrideStatusChance*100 | number : 1}}%
Pellets {{residual.Pellets}}
{{damage.Name}} {{damage.BaseValue | number : 1}} ▸ {{damage.Value | number : 1}}
{{enemies.ActiveEnemy.Name}}
Level
Shield Type {{enemies.ActiveEnemy.ShieldTypeName}}
Shield {{enemies.ActiveEnemy.Shield | number : 0}}
Health Type {{enemies.ActiveEnemy.HealthTypeName}}
Health {{enemies.ActiveEnemy.Health | number : 0}}
Armor Type {{enemies.ActiveEnemy.ArmorTypeName}}
Armor {{enemies.ActiveEnemy.Armor | number : 0}}
Damage Reduction {{100 * enemies.ActiveEnemy.Armor / (enemies.ActiveEnemy.Armor + 300) | number : 1}}%
{{enemies.ActiveEnemy.Name}}
Level
Shield Type {{enemies.ActiveEnemy.ShieldTypeName}}
Shield {{enemies.ActiveEnemy.Shield | number : 0}}
Health Type {{enemies.ActiveEnemy.HealthTypeName}}
Health {{enemies.ActiveEnemy.Health | number : 0}}
Armor Type {{enemies.ActiveEnemy.ArmorTypeName}}
Armor {{enemies.ActiveEnemy.Armor | number : 0}}
Damage Reduction {{100 * enemies.ActiveEnemy.Armor / (enemies.ActiveEnemy.Armor + 300) | number : 1}}%
{{enemies.ActiveEnemy.Name}}
Level
Shield Type {{enemies.ActiveEnemy.ShieldTypeName}}
Shield {{enemies.ActiveEnemy.Shield | number : 0}}
Health Type {{enemies.ActiveEnemy.HealthTypeName}}
Health {{enemies.ActiveEnemy.Health | number : 0}}
Armor Type {{enemies.ActiveEnemy.ArmorTypeName}}
Armor {{enemies.ActiveEnemy.Armor | number : 0}}
Damage Reduction {{100 * enemies.ActiveEnemy.Armor / (enemies.ActiveEnemy.Armor + 300) | number : 1}}%
{{enemies.ActiveEnemy.Name}}
Level
Shield Type {{enemies.ActiveEnemy.ShieldTypeName}}
Shield {{enemies.ActiveEnemy.Shield | number : 0}}
Health Type {{enemies.ActiveEnemy.HealthTypeName}}
Health {{enemies.ActiveEnemy.Health | number : 0}}
Armor Type {{enemies.ActiveEnemy.ArmorTypeName}}
Armor {{enemies.ActiveEnemy.Armor | number : 0}}
Damage Reduction {{100 * enemies.ActiveEnemy.Armor / (enemies.ActiveEnemy.Armor + 300) | number : 1}}%
Running simulation...
{{ simulation.SimulationProgress * 100 | number : 0 }}%
Weapons with a Riven equipped are not eligible for ranked simulations.
Simulation type:
{{simulation.SimulationTypeDesc[simulation.SimulationType]}}
Accuracy
90%
Headshot/Weakpoint Chance
50%
Current Weapon
{{simulation.ActiveWeapon.Name}}
Current Enemies
{{simulation.ActiveEnemy1.Name}} Corrupted Heavy Gunner
{{simulation.ActiveEnemy2.Name}} Bombard
{{simulation.ActiveEnemy3.Name}} Corpus Tech
{{simulation.ActiveEnemy4.Name}} Ancient Healer
Results will be displayed here when the simulation is run.
The Kill Time Graph is currently a work in progress. Keep an eye out for updates on this feature!
{{bubble.Title}}
{{subBubble.Value}}
The simulation for {{SimulationName[simulation.ActiveEnemyTab]}} resulted in an error! The error has been logged and will be fixed as soon as possible!